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PREHIST.RLM
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1989-10-21
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50 lines
The Land Of The Realm
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o PLAYER'S GUIDE o
- Introduction -
Many eons ago, in the land of the emerald rains, the people
of the lands of the Krystal Palace lived in splendor, blessed
with the graces of the Master of the Realm. For they were the
earthly guardians of the Staff of MOTR, a mystical rod, topped
with a platinum orb, and studded with the jewels of a thousand
goddesses. The land was truly blessed in splendor and riches.
There was however, a band of mischevious gnomes, on a trek
through the countryside, when they came upon the land of the Palace.
Cursing the dwellers of the land for the good fortune they enjoyed, the
gnomes set about the task of casting evil spells and subjecting the
people of the Palace to wicked pranks and tricks.
The people of the land soon became discouraged and began
believing that the Master of the Realm had turned his back on
them. And there was residing in the dark forests, an evil
one, named Jhared-Simn, who longed to reside in this rich
land. But the people, fearing retribution from MOTR spurrned
him, never before allowing him to enter their paradise.
But in this wake of misfortune, the people of the land turned
to the evil one, in bargain, with agreement to allow him
entrance to the Palace were he to rid the land of the trouble-
some gnomes. At this he agreed, knowing full well that his
power over the forces of good would stand better within the walls
of the palace. And so, upon completion of his task, the evil
Jhared-Simn took residence in the Palace.
But the foolish people of the land, while over indulged in song and
revelry, were oblivious to the fact that the Staff of MOTR, and
Jhared-Simn, dissapeared. At this, The Master of the Realm cast
the land into darkness and despair. And the curse remains...
...even to this day.